Mikhael Bochurka
Mikhael Bochurka
Technical Artist
Cumberland, Canada

Welcome to my portfolio! I am a 3D and Technical Artist with extensive experience in video game development, 3D modeling, video editing, and animation. My expertise lies in merging artistic creativity with technical proficiency to craft immersive digital experiences that captivate audiences.

Education:

-Advanced education in Digital Media Design
-Certifications in various technical programs

Skills:

-Proficient in 3D modeling, rigging, animation, texturing, lighting, rendering, and visual effects
-Experienced in optimizing workflows and enhancing project performance

Professional Experience:

-Programmer, Studio Coordinator, and Technical Artist at TerraZero Technologies
-Collaborated with multidisciplinary teams to deliver engaging gameplay experiences
-Successfully met client specifications and contributed to project success
-Innovated solutions to meet the demands of the digital media landscape

Key Achievements:

-Lead Artist for "The Classrooms," an indie game
-Directed the artistic vision to create a captivating stealth horror experience
-Garnered attention from notable influencers and elevated game visibility in the gaming community.

Skills

Rendering3D Animation3D ModelingDigital SculptingTexturingGame Design

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Premiere
Premiere
Blender
Blender

Experience

  • Lead Artist and Co-Founder at Liminal Labs (The Classrooms)
    Cumberland, British Columbia, CA
    March 2022 - Present

    -Directed the artistic vision and execution for a highly innovative stealth horror indie game, ensuring a cohesive and engaging visual experience for players.

    -Led a small, agile team in the design, 3D modeling, and environmental level creation, effectively balancing creative ambitions with the technical realities of game development.

    -Spearheaded the storyboard creation and content planning, laying the groundwork for future updates and expansions to enrich the game's narrative and world.

    -Tasked with organizing and overseeing technical assignments for the team, optimizing workflows and ensuring the timely progression of development milestones.

    -Demonstrated expertise in modeling and texturing, significantly contributing to the game’s aesthetic appeal and immersive qualities.

    -Brought characters and game elements to life with skilled rigging and animation, enhancing gameplay with fluid and responsive movements.

    -Produced promotional trailers and engaging content across social media platforms, amplifying the game's reach and visibility.

    -Successfully attracted attention from major gaming influencers, including JackSepticEye and Markiplier, whose gameplay sessions substantially increased visibility and interest in our game.

  • Technical Artist at TerraZero
    Vancouver, British Columbia, CA
    April 2022 - February 2024

    -Integrated and optimized 3D models within Unity to ensure seamless incorporation into game environments.

    -Configured levels and settings in Unity to assess functionality and performance, applying shader techniques to enhance visual effects.

  • 3D Modeller at Complex Games
    Winnipeg
    April 2019 - April 2019

    -3 week internship through my second year of Digital Media Design.

    -Constructed high poly assets from gathered reference and

    developered accurate measurements.

    -Built low poly assets to bake high poly detail for use in

    engine.