Welcome to my portfolio! I am a 3D and Technical Artist with extensive experience in video game development, 3D modeling, video editing, and animation. My expertise lies in merging artistic creativity with technical proficiency to craft immersive digital experiences that captivate audiences.
Education:
-Advanced education in Digital Media Design
-Certifications in various technical programs
Skills:
-Proficient in 3D modeling, rigging, animation, texturing, lighting, rendering, and visual effects
-Experienced in optimizing workflows and enhancing project performance
Professional Experience:
-Programmer, Studio Coordinator, and Technical Artist at TerraZero Technologies
-Collaborated with multidisciplinary teams to deliver engaging gameplay experiences
-Successfully met client specifications and contributed to project success
-Innovated solutions to meet the demands of the digital media landscape
Key Achievements:
-Lead Artist for "The Classrooms," an indie game
-Directed the artistic vision to create a captivating stealth horror experience
-Garnered attention from notable influencers and elevated game visibility in the gaming community.
-Directed the artistic vision and execution for a highly innovative stealth horror indie game, ensuring a cohesive and engaging visual experience for players.
-Led a small, agile team in the design, 3D modeling, and environmental level creation, effectively balancing creative ambitions with the technical realities of game development.
-Spearheaded the storyboard creation and content planning, laying the groundwork for future updates and expansions to enrich the game's narrative and world.
-Tasked with organizing and overseeing technical assignments for the team, optimizing workflows and ensuring the timely progression of development milestones.
-Demonstrated expertise in modeling and texturing, significantly contributing to the game’s aesthetic appeal and immersive qualities.
-Brought characters and game elements to life with skilled rigging and animation, enhancing gameplay with fluid and responsive movements.
-Produced promotional trailers and engaging content across social media platforms, amplifying the game's reach and visibility.
-Successfully attracted attention from major gaming influencers, including JackSepticEye and Markiplier, whose gameplay sessions substantially increased visibility and interest in our game.
-Integrated and optimized 3D models within Unity to ensure seamless incorporation into game environments.
-Configured levels and settings in Unity to assess functionality and performance, applying shader techniques to enhance visual effects.
-3 week internship through my second year of Digital Media Design.
-Constructed high poly assets from gathered reference and
developered accurate measurements.
-Built low poly assets to bake high poly detail for use in
engine.