This was a 6 week portfolio piece I did as a final project for my 3D Computer Graphics course. I decided to make an underground research bunker that had a containment breach based in the SCP universe. The 'infestation' is based on SCP 610 (The Flesh that Hates). Artistically for the infestation I referenced alot of Dead Space and halo, but also the written reference in the story itself to how the infection looked. The Bunker itself and it's design is based off the Hydro building I worked at when I was first planning this project.
The first 2 weeks were spent modelling the environment and fixing up old models in Maya, the next two weeks were spent developing the infection texture in Substance Designer and sculpting the environmental growths. Finally the last two weeks consisted of assembling everything into unreal and doing more unreal specific technical things like making the microbe particles that are seen floating around the environment and making the one light near the infected soldier randomly flicker.