The Classrooms art assets

Trailer for the game, filmed and edited by me

Shot showing the exterior transition tile, this will be used to transition between level biomes

Shot showing the exterior transition tile, this will be used to transition between level biomes

Wireframe of the transition tile

Wireframe of the transition tile

Cafeteria tile

Cafeteria tile

Wireframe of cafeteria tile

Wireframe of cafeteria tile

Shot of one of the many classroom tiles

Shot of one of the many classroom tiles

Wireframe of classroom tile

Wireframe of classroom tile

Another classroom tile

Another classroom tile

Wireframe for classroom tile 2

Wireframe for classroom tile 2

Assets I made for the School biome

Assets I made for the School biome

Assets I made for the Library biome

Assets I made for the Library biome

Assets I made for the Pool biome

Assets I made for the Pool biome

Assets I made for the (yet to be released) playground biome

Assets I made for the (yet to be released) playground biome

Monsters that I made for the game

Monsters that I made for the game

2k tileable brick texture used for the school interior

2k tileable brick texture used for the school interior

2k tileable brick texture I made for the school exterior

2k tileable brick texture I made for the school exterior

Exterior push doors, 1088 tris

Exterior push doors, 1088 tris

wireframe for push doors

wireframe for push doors

Filing cabinet I made for the project, 1800 tris

Filing cabinet I made for the project, 1800 tris

Wireframe of filing cabinet

Wireframe of filing cabinet

Classroom table, 118 tris

Classroom table, 118 tris

Wireframe of classroom table

Wireframe of classroom table

Teachers desk, 688 tris

Teachers desk, 688 tris

Wireframe for teachers desk

Wireframe for teachers desk

Small floor vent, 40 tris

Small floor vent, 40 tris

Wireframe for floor vent

Wireframe for floor vent

This is a showcase of some of the assets I made while working on the indie game The Classrooms. My responsibilities as art lead on the game included the creation of most models and textures, as well as their implementation into Unity, and integration into the production pipeline we have which includes rigging up objects for weight and spawning, as well as creating well-lit room tiles we use to procedurally generate levels. There are a massive amount of other objects and textures I've worked on for this project but I just wanted to get this out there quickly.