Shot showing the exterior transition tile, this will be used to transition between level biomes
Wireframe of the transition tile
Cafeteria tile
Wireframe of cafeteria tile
Shot of one of the many classroom tiles
Wireframe of classroom tile
Another classroom tile
Wireframe for classroom tile 2
Assets I made for the School biome
Assets I made for the Library biome
Assets I made for the Pool biome
Assets I made for the (yet to be released) playground biome
Monsters that I made for the game
2k tileable brick texture used for the school interior
2k tileable brick texture I made for the school exterior
Exterior push doors, 1088 tris
wireframe for push doors
Filing cabinet I made for the project, 1800 tris
Wireframe of filing cabinet
Classroom table, 118 tris
Wireframe of classroom table
Teachers desk, 688 tris
Wireframe for teachers desk
Small floor vent, 40 tris
Wireframe for floor vent
This is a showcase of some of the assets I made while working on the indie game The Classrooms. My responsibilities as art lead on the game included the creation of most models and textures, as well as their implementation into Unity, and integration into the production pipeline we have which includes rigging up objects for weight and spawning, as well as creating well-lit room tiles we use to procedurally generate levels. There are a massive amount of other objects and textures I've worked on for this project but I just wanted to get this out there quickly.