Made this for a college assignment from September 27th - December 10th. This was just one of many projects I was working on at the time.
The main attraction here is the Pelican model. It was modeled and UV'd in Maya, textured in Substance Painter, and rendered in VRAY. Due to the requirements of the assignment the Pelican model ended up using 50 UDIM tiles, making this a very interesting assignment to work with, as Substance Painter at this time has limited UDIM support. Regardless I am happy with the end result.